[Feature Request] Optimize SearchAgent performance for large projects with configurable search scope and path filtering

Resolved 💬 3 comments Opened Feb 5, 2026 by hisa-pp Closed Feb 9, 2026

Bug Description
ClaudeCodeに調査や実装をお願いすると、頻繁にSearchAgentで関係しそうなファイルを片っ端から検索する。UnrealEngineのような大規模projectになると、SearchAgentが起動する10分とか平気でかかるのがかなりストレス。しかもPathが指定できてるPathでSearchすることで無駄な時間を費やす。Readを増やしたり、Searchの範囲をもっと狭くしたり、そもそもSearchの処理を最適化してほしい。これができれば作業時間は1/10になるだろう。

Environment Info

  • Platform: win32
  • Terminal: windows-terminal
  • Version: 2.1.31
  • Feedback ID: 8a88b033-0519-424e-a512-d2aad9f39360

Errors

[{"error":"RangeError: stdout maxBuffer length exceeded\n    at unknown\n    at onData (node:child_process:153:110)\n    at emit (node:events:95:22)\n    at addChunk (internal:streams/readable:264:47)\n    at readableAddChunkPushByteMode (internal:streams/readable:242:18)\n    at handleArrayBufferViewResult (internal:streams/native-readable:89:16)\n    at <anonymous> (internal:streams/native-readable:53:68)\n    at processTicksAndRejections (native:7:39)","timestamp":"2026-02-05T11:20:07.183Z"}]

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