Implement Audio Segmentation for VAD Pipeline
Resolved 💬 2 comments Opened Oct 20, 2025 by sanchitmonga22 Closed Oct 20, 2025
Priority
HIGH
Context
Audio Segmentation splits continuous audio streams into speech segments for processing. The iOS SDK has AudioSegmentation infrastructure. The Kotlin SDK is missing this capability.
Current State
- Status: Infrastructure does not exist
- Impact: VAD cannot efficiently process audio streams
- iOS Has: Complete AudioSegmentation with buffer management
iOS Reference Implementation
- Service:
sdk/runanywhere-swift/Sources/RunAnywhere/Infrastructure/Audio/AudioSegmentation.swift
iOS Architecture Pattern
public final class AudioSegmentation {
public func segment(audioStream: AsyncStream<Data>) -> AsyncStream<AudioSegment>
public struct AudioSegment {
public let data: Data
public let startTime: TimeInterval
public let duration: TimeInterval
}
}
Implementation Plan
1. Define Common Interfaces (commonMain)
// commonMain/kotlin/com/runanywhere/sdk/infrastructure/audio/AudioSegmentation.kt
class AudioSegmentation(
private val configuration: SegmentationConfiguration
) {
fun segment(audioStream: Flow<ByteArray>): Flow<AudioSegment> = flow {
var buffer = ByteArrayBuffer()
var startTime = 0L
audioStream.collect { chunk ->
buffer.append(chunk)
// Check if we have enough data for a segment
if (buffer.size >= configuration.minSegmentSize) {
val segment = AudioSegment(
data = buffer.toByteArray(),
startTime = startTime,
duration = calculateDuration(buffer.size, configuration.sampleRate)
)
emit(segment)
buffer.clear()
startTime += segment.duration
}
}
// Emit remaining buffer
if (buffer.size > 0) {
emit(AudioSegment(
data = buffer.toByteArray(),
startTime = startTime,
duration = calculateDuration(buffer.size, configuration.sampleRate)
))
}
}
private fun calculateDuration(bytes: Int, sampleRate: Int): Long {
val samplesPerSecond = sampleRate * 2 // 16-bit = 2 bytes per sample
return (bytes.toLong() * 1000) / samplesPerSecond
}
}
data class AudioSegment(
val data: ByteArray,
val startTime: Long,
val duration: Long
)
data class SegmentationConfiguration(
val minSegmentSize: Int = 8000, // ~500ms at 16kHz
val maxSegmentSize: Int = 48000, // ~3s at 16kHz
val sampleRate: Int = 16000
)
private class ByteArrayBuffer {
private val buffer = mutableListOf<Byte>()
fun append(data: ByteArray) {
buffer.addAll(data.toList())
}
fun toByteArray(): ByteArray = buffer.toByteArray()
fun clear() {
buffer.clear()
}
val size: Int get() = buffer.size
}
Files to Create/Modify
New Files (commonMain)
- [ ]
infrastructure/audio/AudioSegmentation.kt - [ ]
infrastructure/audio/models/AudioSegment.kt - [ ]
infrastructure/audio/models/SegmentationConfiguration.kt
Testing Requirements
- [ ] Unit tests for segmentation logic
- [ ] Buffer overflow tests
- [ ] Duration calculation tests
- [ ] Stream processing tests
Success Criteria
- [ ] Correctly segments audio streams
- [ ] Accurate duration calculations
- [ ] Proper buffer management
- [ ] No memory leaks
Estimated Effort
3-5 days
Dependencies
- Depends on: #153 (Audio Capture Infrastructure)
🤖 Generated with Claude Code
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