[BUG] Cursor shader animations still broken in Ghostty with Claude Code CLI
Resolved 💬 3 comments Opened Mar 12, 2026 by cperalt Closed Apr 29, 2026
Preflight Checklist
- [x] I have searched existing issues and this hasn't been reported yet
- [x] This is a single bug report (please file separate reports for different bugs)
- [x] I am using the latest version of Claude Code
What's Wrong?
Custom cursor shader animations do not render when Claude Code CLI is active in Ghostty. This was previously reported in #4873 which was auto-closed by the stale bot despite active user reports confirming the
issue persists.
The cursor shader animation stops entirely when Claude Code is running. A standard block cursor is shown instead.
What Should Happen?
Cursor shader animations should continue working while Claude Code is active
Error Messages/Logs
Steps to Reproduce
- Configure Ghostty with a custom cursor shader (e.g., from https://github.com/hackr-sh/ghostty-shaders)
- Open Ghostty and verify cursor animation works normally
- Launch Claude Code with
claude - Observe that cursor shader animation stops working
Claude Model
None
Is this a regression?
I don't know
Last Working Version
_No response_
Claude Code Version
2.1.74 (Claude Code)
Platform
AWS Bedrock
Operating System
macOS
Terminal/Shell
Other
Additional Information
- This was reported in #4873 and confirmed by multiple users
- That issue was incorrectly auto-closed despite recent human activity (see #16497 about the bot behavior)
- The issue likely relates to how Claude Code handles terminal cursor rendering/escape sequences
This issue has 3 comments on GitHub. Read the full discussion on GitHub ↗