Claude Code doesn't see pasted prompt
Resolved 💬 6 comments Opened Feb 1, 2026 by nbros Closed Apr 15, 2026
Bug Description
I pasted a somewhat long prompt (see below) and Claude Code couldn't see it:
❯ [Pasted text #2 +102 lines] ● I see you've pasted some text. Could you share what you'd like me to help you with? I can see there's pasted content but I need to see what it contains to assist you.
Environment Info
- Platform: Windows 11 24H2
- Terminal: Windows Terminal 1.23
- Version: 2.1.29
- Feedback ID: c84800ce-ea78-4c27-8f75-517d02c15ea8
Errors
[]
Here is my prompt:
Create a single self-contained HTML5 file (no external assets, no CDN) that renders beautiful generative art.
GOALS
- Produce striking, gallery-quality generative art on an HTML5 <canvas>.
- Must be a single file: all HTML/CSS/JS inline.
- Must run offline.
- Must look good at any window size and on high-DPI screens.
- Must be performant (aim for 60fps if animated; avoid heavy per-pixel loops unless optimized).
- Include a deterministic PRNG with a user-provided seed so the same seed reproduces the same artwork.
- Provide a minimal UI overlay:
- Seed input (text) + “Randomize” button
- “Regenerate” button
- Toggle: Animated (on/off)
- Slider(s) for at least 2 parameters (e.g., complexity, palette shift, density)
- “Save PNG” button (download current canvas)
- Display current seed in the UI
- Allow keyboard shortcuts:
- R = regenerate
- S = save PNG
- Space = toggle animation
- Handle resize smoothly:
- Re-render on resize (debounced)
- Respect devicePixelRatio for crisp output
- Add a subtle background and tasteful typography in CSS; keep UI unobtrusive.
- Use an algorithm that reliably produces aesthetically pleasing results:
- Examples: flow fields + particles, domain warping, layered noise fields, signed-distance shapes, or ribbon/ink effects.
- Use your own PRNG and noise implementation (value/perlin/simplex-like is fine) without external libraries.
DELIVERABLES
1. Write the complete HTML into a file named: generative-art.html
2. After writing it, open it in the user’s default browser on Windows.
- Use a Windows-appropriate command (PowerShell or cmd).
- Prefer something that works universally, e.g. cmd /c start "" "generative-art.html".
IMPLEMENTATION NOTES
- Keep the JS well-structured:
- initCanvas(), resizeCanvas(), renderStill(), startAnimation(), stopAnimation()
- PRNG(seedString) -> random() in [0,1)
- noise2D(x,y) and/or fbm for richer structure
- Palette function that returns harmonious colors (e.g., HSL-based with curated constraints)
- Visual quality:
- Layer multiple passes with varying blend modes (globalCompositeOperation) carefully.
- Use subtle grain/dither (lightweight) for texture.
- Ensure colors aren’t muddy; keep contrast and negative space.
- Accessibility/usability:
- UI readable on dark background.
- Works with mouse and touch.
- Doesn’t spam console; no errors.
WHAT TO OUTPUT
- Create/edit the file generative-art.html with the full code.
- Then run the command to open it.
- Do not provide partial snippets; the HTML must be complete and runnable.
Now implement it.
Create a single self-contained HTML5 file (no external assets, no CDN) that renders beautiful generative art.
GOALS
- Produce striking, gallery-quality generative art on an HTML5 <canvas>.
- Must be a single file: all HTML/CSS/JS inline.
- Must run offline.
- Must look good at any window size and on high-DPI screens.
- Must be performant (aim for 60fps if animated; avoid heavy per-pixel loops unless optimized).
- Include a deterministic PRNG with a user-provided seed so the same seed reproduces the same artwork.
- Provide a minimal UI overlay:
- Seed input (text) + “Randomize” button
- “Regenerate” button
- Toggle: Animated (on/off)
- Slider(s) for at least 2 parameters (e.g., complexity, palette shift, density)
- “Save PNG” button (download current canvas)
- Display current seed in the UI
- Allow keyboard shortcuts:
- R = regenerate
- S = save PNG
- Space = toggle animation
- Handle resize smoothly:
- Re-render on resize (debounced)
- Respect devicePixelRatio for crisp output
- Add a subtle background and tasteful typography in CSS; keep UI unobtrusive.
- Use an algorithm that reliably produces aesthetically pleasing results:
- Examples: flow fields + particles, domain warping, layered noise fields, signed-distance shapes, or ribbon/ink effects.
- Use your own PRNG and noise implementation (value/perlin/simplex-like is fine) without external libraries.
DELIVERABLES
1. Write the complete HTML into a file named: generative-art.html
2. After writing it, open it in the user’s default browser on Windows.
- Use a Windows-appropriate command (PowerShell or cmd).
- Prefer something that works universally, e.g. cmd /c start "" "generative-art.html".
IMPLEMENTATION NOTES
- Keep the JS well-structured:
- initCanvas(), resizeCanvas(), renderStill(), startAnimation(), stopAnimation()
- PRNG(seedString) -> random() in [0,1)
- noise2D(x,y) and/or fbm for richer structure
- Palette function that returns harmonious colors (e.g., HSL-based with curated constraints)
- Visual quality:
- Layer multiple passes with varying blend modes (globalCompositeOperation) carefully.
- Use subtle grain/dither (lightweight) for texture.
- Ensure colors aren’t muddy; keep contrast and negative space.
- Accessibility/usability:
- UI readable on dark background.
- Works with mouse and touch.
- Doesn’t spam console; no errors.
WHAT TO OUTPUT
- Create/edit the file generative-art.html with the full code.
- Then run the command to open it.
- Do not provide partial snippets; the HTML must be complete and runnable.
Now implement it.Create a single self-contained HTML5 file (no external assets, no CDN) that renders beautiful generative art.
GOALS
- Produce striking, gallery-quality generative art on an HTML5 <canvas>.
- Must be a single file: all HTML/CSS/JS inline.
- Must run offline.
- Must look good at any window size and on high-DPI screens.
- Must be performant (aim for 60fps if animated; avoid heavy per-pixel loops unless optimized).
- Include a deterministic PRNG with a user-provided seed so the same seed reproduces the same artwork.
- Provide a minimal UI overlay:
- Seed input (text) + “Randomize” button
- “Regenerate” button
- Toggle: Animated (on/off)
- Slider(s) for at least 2 parameters (e.g., complexity, palette shift, density)
- “Save PNG” button (download current canvas)
- Display current seed in the UI
- Allow keyboard shortcuts:
- R = regenerate
- S = save PNG
- Space = toggle animation
- Handle resize smoothly:
- Re-render on resize (debounced)
- Respect devicePixelRatio for crisp output
- Add a subtle background and tasteful typography in CSS; keep UI unobtrusive.
- Use an algorithm that reliably produces aesthetically pleasing results:
- Examples: flow fields + particles, domain warping, layered noise fields, signed-distance shapes, or ribbon/ink effects.
- Use your own PRNG and noise implementation (value/perlin/simplex-like is fine) without external libraries.
DELIVERABLES
1. Write the complete HTML into a file named: generative-art.html
2. After writing it, open it in the user’s default browser on Windows.
- Use a Windows-appropriate command (PowerShell or cmd).
- Prefer something that works universally, e.g. cmd /c start "" "generative-art.html".
IMPLEMENTATION NOTES
- Keep the JS well-structured:
- initCanvas(), resizeCanvas(), renderStill(), startAnimation(), stopAnimation()
- PRNG(seedString) -> random() in [0,1)
- noise2D(x,y) and/or fbm for richer structure
- Palette function that returns harmonious colors (e.g., HSL-based with curated constraints)
- Visual quality:
- Layer multiple passes with varying blend modes (globalCompositeOperation) carefully.
- Use subtle grain/dither (lightweight) for texture.
- Ensure colors aren’t muddy; keep contrast and negative space.
- Accessibility/usability:
- UI readable on dark background.
- Works with mouse and touch.
- Doesn’t spam console; no errors.
WHAT TO OUTPUT
- Create/edit the file generative-art.html with the full code.
- Then run the command to open it.
- Do not provide partial snippets; the HTML must be complete and runnable.
Now implement it.Create a single self-contained HTML5 file (no external assets, no CDN) that renders beautiful generative art.
GOALS
- Produce striking, gallery-quality generative art on an HTML5 <canvas>.
- Must be a single file: all HTML/CSS/JS inline.
- Must run offline.
- Must look good at any window size and on high-DPI screens.
- Must be performant (aim for 60fps if animated; avoid heavy per-pixel loops unless optimized).
- Include a deterministic PRNG with a user-provided seed so the same seed reproduces the same artwork.
- Provide a minimal UI overlay:
- Seed input (text) + “Randomize” button
- “Regenerate” button
- Toggle: Animated (on/off)
- Slider(s) for at least 2 parameters (e.g., complexity, palette shift, density)
- “Save PNG” button (download current canvas)
- Display current seed in the UI
- Allow keyboard shortcuts:
- R = regenerate
- S = save PNG
- Space = toggle animation
- Handle resize smoothly:
- Re-render on resize (debounced)
- Respect devicePixelRatio for crisp output
- Add a subtle background and tasteful typography in CSS; keep UI unobtrusive.
- Use an algorithm that reliably produces aesthetically pleasing results:
- Examples: flow fields + particles, domain warping, layered noise fields, signed-distance shapes, or ribbon/ink effects.
- Use your own PRNG and noise implementation (value/perlin/simplex-like is fine) without external libraries.
DELIVERABLES
1. Write the complete HTML into a file named: generative-art.html
2. After writing it, open it in the user’s default browser on Windows.
- Use a Windows-appropriate command (PowerShell or cmd).
- Prefer something that works universally, e.g. cmd /c start "" "generative-art.html".
IMPLEMENTATION NOTES
- Keep the JS well-structured:
- initCanvas(), resizeCanvas(), renderStill(), startAnimation(), stopAnimation()
- PRNG(seedString) -> random() in [0,1)
- noise2D(x,y) and/or fbm for richer structure
- Palette function that returns harmonious colors (e.g., HSL-based with curated constraints)
- Visual quality:
- Layer multiple passes with varying blend modes (globalCompositeOperation) carefully.
- Use subtle grain/dither (lightweight) for texture.
- Ensure colors aren’t muddy; keep contrast and negative space.
- Accessibility/usability:
- UI readable on dark background.
- Works with mouse and touch.
- Doesn’t spam console; no errors.
WHAT TO OUTPUT
- Create/edit the file generative-art.html with the full code.
- Then run the command to open it.
- Do not provide partial snippets; the HTML must be complete and runnable.
Now implement it.This issue has 6 comments on GitHub. Read the full discussion on GitHub ↗